PLAY Rationale

We know that today’s children and youth are much less active than in the past. In the interests of their long-term health and wellness, we need to help them become more active and stay active.

This image depicts a young boy and girl running in a circle in the gym

The first step is to help them become physically literate

PLAYfun 

The PLAYfun tool was designed to provide an assessment of the proficiency of execution of basic movement skills and sequences as well as an assessment of the comprehension of the movement vocabulary, and confidence in execution of each skill/task.

The PLAYfun tool underwent extensive development in terms of an expert group for content validation, evaluation of the two primary forms reliability; test-retest and inter-rater, evaluation of concurrent validity (a comparison to other related tools). Also the sensitivity and specificity of the tool have been evaluated. It has been used in numerous research studies of physical literacy in ages 7 to adult. Overall, PLAYfun achieves very good overall results as a newly deployed tool for assessment of physical literacy. 

PLAYself

The PLAYself tool was designed to provide an assessment of a child’s perception of their own physical literacy, as well as comparing the child’s interest in physical literacy relative to numeracy and literacy.  This tool has been used to engage children into a self-evaluation of their physical literacy, and the results can be compared to other PLAY tools.